Apple’s virtual reality for $3499

simply1

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The tech is impressive, is it more than a gimmick?

 
I love playing games and watching games on the Quest 2 but I’m not paying $3500 for that. Super cool tech though.
 
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never understood the fascination with VR
I've got an Oculus set, and it tops out right around "Neat!" as far as I'm concerned. Some stuff is definitely cool, but other stuff seems poorly implemented or tacked on.

Apple's greatest asset, in my opinion, is taking existing technology, putting their own spin on it, and causing their legions of fans to believe it's essential. That's no small feat, and bravo to them for doing that. I won't bet against them with VR, but I'll admit that it's hard for me to see how it's going to be worth it.
 
If you watched the full keynote, it looks much more impressive than their 9 min overview. It’s absolutely amazing the level of utility one could get out of it as it runs pretty much all app, 1,000s of games, Word, Excel, all the Apple apps, App Store, game controllers, 100ft equivalent movie screen, full MacBook screen takeover, true AR experience, etc all in a completely spatial world.

Where Meta, PlayStation, etc are focused only on the VR side and specifically gaming, this leaps them with its capabilities and integration. The AR and see through angle, mixed with controller less eye, hand, finger, etc tracking is much more widespread in capabilities. It also reduces the disconnect from your surroundings.

It’s truly what the future looks like, thought at first glance people are going to think it’s a gimmick due to price and the goggle look. The feedback is a lot like when the iPhone, AirPods, or Apple Watch were introduced. People questioned their utility, purpose, and peculiar designs.

10 years from now, people will look back on this much like they do those other milestones. This is their first big revolution, and I’d even say invention given how much more advanced it is that others, since the smartphone. They filed over 5,000 patents during development to give context of how much work they’ve put into this.

With that said, it’ll be like other revolutionary technologies. It’ll start out with a small user base until prices become affordable and then take off. AR is very useful in almost any environment. The VR capabilities just add the fun factor.

I’m far from a fanboy, but as a lover of the guts of technology, they hit this one out of the park.
 
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I love VR. I have a Quest and think this looks cool but they need to get the price down to about $500 dollars. It's never going to have much of a community or get much support at that price point.
 
Yeah, it seems more geared towards AR than VR to me. I can see people using it at their desk soon as an alternative to a multiple monitor setup.
 
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Yeah, it seems more geared towards AR than VR to me. I can see people using it at their desk soon as an alternative to a multiple monitor setup.
I’m super interested to see how it would work with my Mac development environment. Mixed windows/Mac world I’m in though, so screen share type stuff is fascinating to think about.
 
The sequence of the hype tape on the airplane was really what put me over the edge of “if it didn’t cost so much I’d get one just for that”.
 
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The sequence of the hype tape on the airplane was really what put me over the edge of “if it didn’t cost so much I’d get one just for that”.
Yeah, it isn't the utility here that is going to be the challenge, it is the price point. For mass adoption I think you need to get closer to that $1k area, similar to a flagship phone. Technology prices always fall over time, but this has a ways to go.
 
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Yeah, it isn't the utility here that is going to be the challenge, it is the price point. For mass adoption I think you need to get closer to that $1k area, similar to a flagship phone. Technology prices always fall over time, but this has a ways to go.
It’ll take a while but I think they know that the best target audience right now is the productivity users that can afford something like this. Based on the number of patents and hints of this going back a decade, they’re going to recoup R&D the old fashioned way. High price, low quantity and then mid price, mass adoption once the battery is better, games are refined, Metal 3 and Unity are fully utilized, etc. That’s when it fulfills both AR and VR audiences.
 

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